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3 FREE Spline Tools for Unreal Engine 5

I found it really strange that there are no easy way to create spline objects directly in Unreal Engine for let's say fences, roads, power lines etc, so I decided to make three different blueprint spline tool systems for different purposes. Just drag and drop into scene and choose your mesh. Very easy to use and customize. It's free to download on my Gumroad page and currently has 415 ratings whereas 99% is a 5/5 star rating! 🌟🌟🌟🌟🌟
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Deformable
This one is used for thin static meshes modeled to deform along a path, for example roads, train tracks and paths.
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No deformation
This one is for objects that you don't want to deform, for example walls, fences or static meshes.
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Cables and Wires
This one is for objects that have wires in between, easily customization where the wire connectors are located, use this one for power lines or other spline systems where you need to connect wires with or without hang/gravity.
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VERSION 002:
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Place the extracted folder in your project CONTENT folder in Windows. Then restart Unreal Engine. You won't see the contents until you restart.
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Made the interface cleaner and consistent throughout the three tools.
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Promoted the mesh settings to variables - no need to go in the blueprint to change the mesh anymore. Just change it to the right in the details panel!
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Added actor collision to all three blueprints.
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Added a custom billboard icon of a fence to easier spot the BP in the viewport.
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Fixed issue for BP_Wires blueprint where changing to custom gravity disabled wire thickness settings.Below are some important notes:
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1. Currently Unreal Engine 5 Early Access is NOT supported, please download the latest Unreal Engine 5.1 Build from the Epic Marketplace.
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2. Always align your mesh to face positive X forward, otherwise the blueprints won't work correctly.
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3. If you duplicate a Wire BP actor (3rd tool) when it's connected to another mesh in the details panel, it MIGHT crash. Make sure to break the connection first, then duplicate it.
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4. For the Deformation BP, make sure your mesh has lots of subdivisions along the X axis to be able to bend nicely.
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If you're having issues or something doesn't work as expected, please let me know by leaving a comment on the Youtube tutorial video and I will have a look at it!
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Known issues/bugs:
The Wire BP actor sometimes crashes UE when you duplicate a connected actor.
Will add support for all UE versions including 4.25
Watch the video tutorial here that shows the features and how to use: https://youtu.be/FmOSut0h6kI

Overview of tool #1 - Deformable spline actors.

Overview of tool #3 - Actors with wires between them.

I've exposed some variables as properties in the detail panel. Select your mesh and start drawing!

I've exposed some variables as properties in the detail panel. Select your mesh and start drawing!

I also made a custom billboard in Photoshop to make it easier to find the Blueprint Tools in the editor.

I also made a custom billboard in Photoshop to make it easier to find the Blueprint Tools in the editor.

Overview of tool #2 - No deformation and it's blueprint.

Tutorial that shows users how to use the blueprint tools.