๐ Hi there! Here's what I do in ๐ฏ ๐๐ถ๐บ๐ฝ๐น๐ฒ ๐๐๐ฒ๐ฝ๐ (click see more below):
1. ๐ฃ๐ถ๐ ๐ฒ๐น ๐ฝ๐ฒ๐ฟ๐ณ๐ฒ๐ฐ๐ ๐ถ๐บ๐ฎ๐ด๐ฒ๐ฟ๐ - I have both a background in film principal photography where I've found an incredibly deep love for lighting, camera sensor technology and lenses. Combined with a new passion for digital imagery which has elevated me into working as a digital compositor, VFX-artist and 3D-generalist that makes me push my boundaries for what images I can output for projects - regardless if they're shot on a cinema camera or captured on a digital cine camera in Unreal Engine 5.
2. ๐๐ฟ๐ฒ๐ฎ๐๐ถ๐๐ฒ ๐ฝ๐น๐ฎ๐ป๐ป๐ถ๐ป๐ด, ๐ฏ๐ฟ๐ฎ๐ป๐ฑ๐ถ๐ป๐ด ๐ฎ๐ป๐ฑ ๐๐๐ฟ๐ฎ๐๐ฒ๐ด๐ - Years of analyzing content, doing marketing studies and workshops from the likes of Meta, Snapchat, Google and LinkedIn has made me really learn all the ins and outs of the psychology and tactics behind audience behavior, consumer cycles in marketing campaigns and distribution of a film or commercial project.
3. ๐๐ถ๐๐๐ฟ๐ถ๐ฏ๐๐๐ถ๐ผ๐ป - There's no point in knowing strategies if you can't put them into practice. That's why I'm also experienced in distribution of content using paid social on SoMe ad platforms such as Meta, Google Ads, TikTok, but also non paid organic using growth hacking techniques fully utilizing each platforms full potential. An example of this is currently growing my own Youtube channel focused on 3D and VFX tutorials.
โญ ๐๐ผ๐ฃ/๐ข๐๐ป๐ฒ๐ฟ ๐ผ๐ณ ๐ฎ ๐ฆ๐ผ๐ป๐ ๐๐ถ๐ป๐ฒ๐๐น๐๐ฎ ๐๐ฑ ๐/ ๐ฅ๐ฑ ๐ฐ๐ ๐ญ๐ฒ๐ฏ๐ถ๐ ๐ฅ๐๐ช ๐ฅ๐ฒ๐ฐ๐ผ๐ฟ๐ฑ๐ฒ๐ฟ ๐ฎ๐ป๐ฑ ๐ฆ๐ผ๐ป๐ ๐๐ณ๐ฆ๐๐๐ ๐ฐ๐ฎ๐บ๐ฒ๐ฟ๐ฎ ๐ฝ๐ฎ๐ฐ๐ธ๐ฎ๐ด๐ฒ.
โญ ๐๐
๐ฐ๐ฒ๐ฝ๐๐ถ๐ผ๐ป๐ฎ๐น ๐๐ผ๐ฟ๐ธ๐ถ๐ป๐ด ๐ธ๐ป๐ผ๐๐น๐ฒ๐ฑ๐ด๐ฒ ๐ถ๐ป ๐๐ฎ๐ฉ๐ถ๐ป๐ฐ๐ถ ๐ฅ๐ฒ๐๐ผ๐น๐๐ฒ, ๐๐๐๐ถ๐ผ๐ป ๐ฆ๐๐๐ฑ๐ถ๐ผ, ๐ก๐๐ธ๐ฒ, ๐๐น๐ฒ๐ป๐ฑ๐ฒ๐ฟ, ๐ฆ๐๐ฏ๐๐๐ฎ๐ป๐ฐ๐ฒ ๐ฆ๐๐ถ๐๐ฒ, ๐จ๐ป๐ฟ๐ฒ๐ฎ๐น ๐๐ป๐ด๐ถ๐ป๐ฒ ๐ฑ ๐ฎ๐ป๐ฑ ๐ฃ๐ต๐ผ๐๐ผ๐๐ต๐ผ๐ฝ.
โญ ๐ฆ๐๐ฐ๐ฐ๐ฒ๐๐๐ณ๐๐น ๐ฐ๐ฎ๐บ๐ฝ๐ฎ๐ถ๐ด๐ป ๐บ๐ฎ๐ป๐ฎ๐ด๐ฒ๐บ๐ฒ๐ป๐ ๐๐๐ถ๐ป๐ด ๐ง๐ถ๐ธ๐ง๐ผ๐ธ, ๐ ๐ฒ๐๐ฎ, ๐๐ผ๐ผ๐ด๐น๐ฒ ๐ฎ๐ป๐ฑ ๐ฆ๐ป๐ฎ๐ฝ๐ฐ๐ต๐ฎ๐ ๐๐ฑ๐.
See some of my work within VFX, 3D and animation at: ๐ต๐๐๐ฝ๐://๐๐๐.๐ฎ๐ฟ๐๐๐๐ฎ๐๐ถ๐ผ๐ป.๐ฐ๐ผ๐บ/๐๐ถ๐ฒ๐ฑ๐๐ธ๐ฒ
Over the years I've been blessed to have worked with so many amazing people and companies, creating wonderful stories, films and projects. These include: ๐๐ฟ. ๐๐ผ๐บ๐ฏ๐ฎ๐, ๐๐ฟ๐ฎ๐๐ผ ๐๐๐ถ๐ฐ๐ฒ, ๐ฅ๐ฎ๐๐น๐ฒ๐ฒ, ๐๐๐๐, ๐๐ฒ๐ป๐๐ช๐ฎ๐, ๐๐ฟ๐ป๐๐ ๐๐ถ๐ฟ๐ฐ๐ต๐๐๐ฒ๐ถ๐ด๐ฒ๐ฟ, ๐ง๐ผ๐๐ผ๐๐ฎ, ๐๐ฒ๐๐๐ถ๐ป๐ฎ๐๐ถ๐ผ๐ป ๐ขฬ๐น๐ฎ๐ป๐ฑ, ๐๐ผ๐บ๐ผ๐ด๐ฟ๐ฎ๐ฝ๐ต๐ ๐๐ป๐๐ฒ๐ฟ๐ป๐ฎ๐๐ถ๐ผ๐ป๐ฎ๐น, ๐๐ถ๐ป๐ฑ๐ฎ๐ต๐น๐ and so, so many more.
โค๏ธ๏ธ If you would like to support me, you can buy me a coffee https://www.buymeacoffee.com/tiedtke
๐พ Download my artwork or 3D models at https://tiedtke.gumroad.com/
โ๏ธ For any business inquiries, email me at michael@tiedtke.se
๐ For any personal questions DM me at www.instagram.com/tiedtke
As Pipeline Technical Director at Stiller Studios, my primary responsibility is developing and implementing cutting-edge production workflows for our animated features.
Our current project "Red Mask" (Handbok fรถr Superhjรคltar) is utilizing groundbreaking motion capture and real-time rendering technologies. For "Red Mask," I helped design an Unreal Engine 5/iClone 8 pipeline integrating Optitrack optical mocap directly into iClone and for rendering in Unreal Engine.
This seamless integration allows animators to work fluidly between live-action performances and virtual character animation. As an experienced Director of Photography, I also work closely with the director during pre-visualization to help visualize scenes and troubleshoot any technical challenges.
We're also collaborating closely with Reallusion, the developers of iClone and Character Creator. As one of their studio partners, we work directly with their R&D team to help implement new features and functionality.
This benefits not only our productions, but helps Reallusion continue advancing their software. For "Red Mask," I provide feedback that help shape new real-time animation workflows.
I'm constantly researching innovative solutions to push creative boundaries and streamline our process. It's incredibly rewarding to see how advanced real-time tools are transforming the art of animation here at Stiller Studios. I'm excited to continue developing pipelines that will define the future of our industry.
The first step in film making, or in communication of any type in general, is so basic it's obvious, and yet blatantly overlooked by so many - Make me care. We all know what it's like to not care. You sit on your phone and scroll through the feed, post after post, ad after ad, quickly glazing at the images. But then suddenly you stop on one. It's a post from someone you don't know or follow, but you're drawn in and keep reading and watching. That's not by chance. May it be aesthetically and visually compelling, or you find the topic interesting. That's by design.
Leading the creative video team at L&P my primary tasks are designing video experiences from start to finish for our broad selection of clients working in various industries. For the marketing campaigns run by L&P I oversee the video projects, design and structure production documents, planning and storyboards. On set productions I direct clients and actors to deliver their best performances and give a clear and concise story about their brand. In post production I edit and make daily deliveries through the Adobe suite and then follow up projects throughout the campaign period to make sure our videos hold the highest quality possible.
Combing my deep knowledge about videography and content with my experience with paid social, at STING I both create visual and audio content for our clients, but also distribute branding, activation and conversion campaigns on social media platforms with paid social and using the latest growth hacking strategies. Leading innovation for the agencies video and social marketing efforts.
As Head of Video Marketing and Creative Producer, my job is to make sure our partners and clients have moving and engaging content to use when they want to communicate with their costumers. This includes planing strategies for content campaigns, pre-production and execution with production. Leading a small team of highly skilled creatives on set and direction to ensure every project exceeds.