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"Melting Icecream" with height maps

🍨 Melting Icecream made with masked height displacement maps. This is an animation which will be used as a background hence the slow editing. The model is made in Blender 3.0 in which I modeled and assigned material IDs. I then brought the model over to Substance Painter where I textured both the icecream flavors and the cone using procedural noise textures. I also created three different texture sets for the cone. Over in After Effects I made a simple "melting" BW animation on top of the cone's UV shells. This animated mask is what drives the height displacement in Blender and also determines which flavor of icecream to show on top. This was really fun to experiment with as I haven't seen anything similar before and there was lots of technical R&D to get this result. 😄

Link to a full video tutorial can be found on my Youtube channel here: www.youtube.com/c/tiedtkeio

1min animation of melting icecream made with masked height map displacement.

Render of the Icecream in Blender 3.0. Rendered with Cycles. 350 samples. Denoised in compositor.

Render of the Icecream in Blender 3.0. Rendered with Cycles. 350 samples. Denoised in compositor.

Render of the Icecream in Blender 3.0. Rendered with Cycles. 350 samples. Denoised in compositor.

Render of the Icecream in Blender 3.0. Rendered with Cycles. 350 samples. Denoised in compositor.

Render of the Icecream in Blender 3.0. Rendered with Cycles. 350 samples. Denoised in compositor.

Render of the Icecream in Blender 3.0. Rendered with Cycles. 350 samples. Denoised in compositor.

Render of the Icecream in Blender 3.0. Rendered with Cycles. 350 samples. Denoised in compositor.

Render of the Icecream in Blender 3.0. Rendered with Cycles. 350 samples. Denoised in compositor.

Breakdown of textures in Substance Painter. Created with only procedural textures and patterns.

Breakdown of textures in Substance Painter. Created with only procedural textures and patterns.

Overview of the master material for the Icecream Cone in Blender. An animated mask made in AE on top of UV shells dictate where it'll be height displaced and show the chocolate or melon flavor textures.

Overview of the master material for the Icecream Cone in Blender. An animated mask made in AE on top of UV shells dictate where it'll be height displaced and show the chocolate or melon flavor textures.

Wireframe of the model. You need a high poly model for the height map displacement to look smooth.

1min animation of melting icecream made with masked height map displacement.