I was approached by a relative to help him with sketches of a concept for floating solar cell islands. Based on his drawings I designed the islands in Blender where I also textured them, with some help of Photoshop. I then imported everything to Unreal where I created a water ocean actor and took these pictures using the built in Sequencer. Lighting was a basic day setup with Lumen, nothing fancy. Post edit slightly in Photoshop.