This video might not be the best thing I've created, but it summarizes the first two months at Visual Magic in Skellefteå very good. What you're looking at in this video is a "game ready" asset I've modeled in Autodesk Maya, correctly UV mapped, animated with blend shapes and baked them into the FBX, troubleshot and imported into Unreal Engine where I've textured it, created an environment, lit and rendered a game cinematic. So this is basically two months of progress in 30 seconds of video. I had never opened Maya nor Unreal Engine before starting this course.
The final rendered game cinematic from UE4