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Rachel Teller from NFSU2 - Digital Double

Rachel Teller - NFS Underground 2 Tribute

As a lifelong fan of Need for Speed Underground 2, I wanted to reimagine Rachel Teller in a modern, photorealistic style while keeping her iconic charm intact.

I began with a CC4 base mesh, sculpting her features in both CC4 and Blender to match real-life references of Brooke Burke, who originally portrayed Rachel. Her makeup was created using CC4’s stencil tools, with additional texture refinements in Photoshop to add more depth and realism.

The hair was groomed entirely from scratch in Blender—a time-intensive but rewarding process—and brought into Unreal Engine 5 for simulation. Her clothing uses UE5’s new Cloth Graph system for simulation, paired with a cloth asset. Setting up collisions for both the hair and clothing was a tricky but essential part of making her look believable in motion.

Everything, including the cloth and hair simulations, is managed within a unified "Main" blueprint in Unreal, making the setup efficient and easier to tweak. Wrinkle maps from CC4 add extra life to her expressions, and I also included jiggle physics to give her movements a natural, dynamic feel.

She’s currently presented in a UE5 lookdev level, but this is just the beginning! My ultimate goal is to feature Rachel in an NFS Underground 2-inspired cinematic project. I’m thrilled with how she’s turned out so far and excited to push this further in the next stages!

✉️ For any business inquiries, email me at michael@tiedtke.se
👋 For any personal questions DM me at www.instagram.com/tiedtke

Rendered video from Unreal Engine 5.4 of Rachel Teller from Need For Speed: Underground 2. Recreated using Character Creator 4, iClone 8.5, Blender, Photoshop and Unreal Engine 5.4.

Still image from the rendered video from Unreal Engine 5.4 of Rachel Teller from Need For Speed: Underground 2. Recreated using Character Creator 4, iClone 8.5, Blender, Photoshop and Unreal Engine 5.4.

Still image from the rendered video from Unreal Engine 5.4 of Rachel Teller from Need For Speed: Underground 2. Recreated using Character Creator 4, iClone 8.5, Blender, Photoshop and Unreal Engine 5.4.

Still image from the rendered video from Unreal Engine 5.4 of Rachel Teller from Need For Speed: Underground 2. Recreated using Character Creator 4, iClone 8.5, Blender, Photoshop and Unreal Engine 5.4.

Still image from the rendered video from Unreal Engine 5.4 of Rachel Teller from Need For Speed: Underground 2. Recreated using Character Creator 4, iClone 8.5, Blender, Photoshop and Unreal Engine 5.4.

Still image from the rendered video from Unreal Engine 5.4 of Rachel Teller from Need For Speed: Underground 2. Recreated using Character Creator 4, iClone 8.5, Blender, Photoshop and Unreal Engine 5.4.

Still image from the rendered video from Unreal Engine 5.4 of Rachel Teller from Need For Speed: Underground 2. Recreated using Character Creator 4, iClone 8.5, Blender, Photoshop and Unreal Engine 5.4.

Still image from the rendered video from Unreal Engine 5.4 of Rachel Teller from Need For Speed: Underground 2. Recreated using Character Creator 4, iClone 8.5, Blender, Photoshop and Unreal Engine 5.4.

Still image from the rendered video from Unreal Engine 5.4 of Rachel Teller from Need For Speed: Underground 2. Recreated using Character Creator 4, iClone 8.5, Blender, Photoshop and Unreal Engine 5.4.

Still image from the rendered video from Unreal Engine 5.4 of Rachel Teller from Need For Speed: Underground 2. Recreated using Character Creator 4, iClone 8.5, Blender, Photoshop and Unreal Engine 5.4.

Still image from the rendered video from Unreal Engine 5.4 of Rachel Teller from Need For Speed: Underground 2. Recreated using Character Creator 4, iClone 8.5, Blender, Photoshop and Unreal Engine 5.4.

Still image from the rendered video from Unreal Engine 5.4 of Rachel Teller from Need For Speed: Underground 2. Recreated using Character Creator 4, iClone 8.5, Blender, Photoshop and Unreal Engine 5.4.

Still image from the rendered video from Unreal Engine 5.4 of Rachel Teller from Need For Speed: Underground 2. Recreated using Character Creator 4, iClone 8.5, Blender, Photoshop and Unreal Engine 5.4.