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"Hammer" Hard surface modeling in Maya

"Hammer" Hard surface modeling in Maya.

One of my first attempts at modeling in Maya. We were tasked with finding reference of a prop, could be a glass, could be a pot, could be a hammer and then modeling it from the reference images. After modeling was done we textured it using hand painted textures in Photoshop.

Final render from Arnold.

Final render from Arnold.

Final render from Arnold.

Final render from Arnold.

Final render from Arnold.

Final render from Arnold.

Reference images of the physical hammer.

Reference images of the physical hammer.

Diffuse made in Photoshop.

Diffuse made in Photoshop.

Roughness made in Photoshop.

Roughness made in Photoshop.