Website powered by

"Remaking NFS IV High Stakes in Unreal Engine 5" Weekend project

I am currently engaged in learning more about game development and blueprint scripting within Unreal Engine 5. It is a good practice to apply what I have learned to a project as a way to test my knowledge. This is why I have undertaken the task of remaking my childhood favorite game, Need For Speed: High Stakes, within Unreal Engine 5. My objective is to create a fully functional game, completely redesigning all maps and menus using Quixel and Nanite meshes to achieve photorealistic environments. Furthermore, I aim to optimize everything for smooth gameplay at 60fps in 4K resolution.

I want to clarify that this project won't be my primary focus but rather a weekend endeavor whenever I have spare time. In this initial part, I will provide a quick overview of the process, demonstrating how I imported the "Landstrasse" map using third-party software to convert .frd files into .lwo LightWave objects. These files were quite disorganized when imported into Blender, so I heavily relied on ChatGPT to assist me in writing Python scripts to clean up the meshes, remove unnecessary materials, and reorganize the project. Additionally, I practiced creating drivable vehicles in Unreal Engine 5 utilizing Chaos physics, implemented new lighting, designed collision meshes, and experimented with materials, textures, and meshes in batches.

Please note that this video is not intended as a tutorial, so don't expect to acquire specific learning points from it. However, I do hope you enjoy watching it and sharing in my journey as a game developer. Thank you!

✉️ For any business inquiries, email me at michael@tiedtke.se
👋 For any personal questions DM me at www.instagram.com/tiedtke

Part 1 of my "Remaking NFS IV High Stakes in Unreal Engine 5" Vlog on Youtube.

I imported the "Landstrasse" map using third-party software to convert .frd files into .lwo LightWave objects. These files were quite disorganized when imported into Blender, so I heavily relied on ChatGPT to assist me in writing Python scripts.

I imported the "Landstrasse" map using third-party software to convert .frd files into .lwo LightWave objects. These files were quite disorganized when imported into Blender, so I heavily relied on ChatGPT to assist me in writing Python scripts.

Printscreen of gameplay.

Printscreen of gameplay.