Website powered by

"Deep Thought" SP Training Texturing

Deep Thought - Character from "The Hitchhikers Guide To The Galaxy" by Douglas Adams. This is from an assignment where I tried to texture a model in Substance Painter for the first time. I used multiple height layers to create the gold plate material and for the stone pyramid I used a similar approach. Overall I tried to stay away from any presets or any premade texture and only used masks with noise to get the look I was looking for. Modelled in Maya 2022 and rendered in Cycles, Blender. Not the best end result, but learned a lot about Substance and UDIM workflows. Now to figure out the ultimate question.

Turntable of the finished model

Deep Thought - Render in Cycles

Deep Thought - Render in Cycles

Deep Thought - Render in Cycles

Deep Thought - Render in Cycles

Deep Thought - Render in Cycles

Deep Thought - Render in Cycles

Deep Thought - Render in Cycles

Deep Thought - Render in Cycles

Deep Thought - Render in Cycles

Deep Thought - Render in Cycles

Split view of texture layers in Substance

Split view of texture layers in Substance

Preview of the UDIM workflow

Preview of the UDIM workflow