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"Vyborg Shoreline" Unreal Engine 5 Environment & Composite in Natron/Nuke

For a video project I needed a shot from UE5. It needed to have render passes using MRQ and sequencer. So I created this environment with medieval Swedish ships outside Vyborg Castle (former Swedish, now modern Russian territory). Rendered with Depth Pass and Stencil layers. Lumen + Raytracing. Composited in the open source compositor Natron with zDepth, seGrain, Lens Distortion, Chromatic Aberrations, Grade nodes and some lens flare overlays. 2x anamorphic squeeze.

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Final render from UE5 and composited in Natron open source compositor.

Breakdown of the composite in Natron.

Depth pass.

Depth pass.

Final render.

Final render.