I created this Hologram material shader in UE5 for a game project where I needed a cool but simple scifi Hologram. Step 1 was to create the horisontal lines which are animated using the world position node and a UV offset. Step 2 was to create a fresnel effect on the edges of the mesh with a perlin noise. Step 3 was to create the texture which the hologram is displaying. This can be changed using instances later.
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I also created a video tutorial on Youtube if you're interested in following along: https://youtu.be/lWV52h-VHi8
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✉️ For any business inquiries, email me at michael@tiedtke.se
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I created a video tutorial on Youtube if you're interested in following along!