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"Tiedtke's Enchanted Arts & Crafts Shop" Substance Designer Materials and USD Stage in UE5

"Tiedtke's Enchanted Arts & Crafts Shop" is my final assignment of the Substance Designer course at Visual Magic. We were tasked with creating three materials in Designer and then applying them to a scene of our choice. I wanted to make a cozy looking shop in the old city center. I started out making a list of the materials I needed to create with Designer and also made a rough blockout in Blender.

I made the materials in Designer with the techniques I've learned over the last few weeks - I spent most time on the green wood and the cobblestone street as those were the main focus of the scene. After all materials were done I modeled the scene in Blender and used normal BSDF shaders for the materials. After researching and learning the USD workflow I used the USD Stage in Unreal Engine and simply transferred the scene to UE5 without any extra work of setting up new materials or anything, only small tweaks.

I finished of by populating the scene even further with assets, decals and models from Quixel bridge and Sketchfab. Some decals I made myself in Photoshop. In DaVinci Resolve I did some grading and simple VFX work with dust and light overlays. Superfun project to work on!

✉️ For any business inquiries, email me at michael@tiedtke.se
👋 For any personal questions DM me at www.instagram.com/tiedtke

Final render from UE5.

Final render from UE5.

Final render from UE5.

Final render from UE5.

Final rendered video from UE5.

Materials I made using Substance Designer.

Materials I made using Substance Designer.

Working with the scene from Blender using the USD Stage in Unreal. Worked perfectly with material, camera and light transfers.

Working with the scene from Blender using the USD Stage in Unreal. Worked perfectly with material, camera and light transfers.

Final scene in Blender. The rest of the scene was done in Unreal Engine 5 with Quixel assets, decals and Sketchfab models.

Final scene in Blender. The rest of the scene was done in Unreal Engine 5 with Quixel assets, decals and Sketchfab models.

Final scene in Blender. The rest of the scene was done in Unreal Engine 5 with Quixel assets, decals and Sketchfab models.

Final scene in Blender. The rest of the scene was done in Unreal Engine 5 with Quixel assets, decals and Sketchfab models.

Working with the materials in Designer.

Working with the materials in Designer.

Working with the materials in Designer.

Working with the materials in Designer.

Cobblestone material I made in Substance Designer.

Cobblestone material I made in Substance Designer.

Old green wood material I made in Substance Designer.

Old green wood material I made in Substance Designer.

Yellow brick material I made in Substance Designer.

Yellow brick material I made in Substance Designer.

Freshly oiled wood material I made in Substance Designer.

Freshly oiled wood material I made in Substance Designer.

Red wall plaster material I made in Substance Designer.

Red wall plaster material I made in Substance Designer.

Cement material I made in Substance Designer.

Cement material I made in Substance Designer.

Gold detailing material I made in Substance Designer.

Gold detailing material I made in Substance Designer.

Brown wall plaster material I made in Substance Designer.

Brown wall plaster material I made in Substance Designer.

Reference for the environment.

Reference for the environment.