"Indian Cloth with Gold Details" is my first material in Substance Designer (third if you count practice test materials). I designed this with only procedural tools and tried the super fun nodes by Igor Elovikov (https://www.artstation.com/artwork/lV3BKG) that lets you create patterns using a spline and an input shape. I started out with creating the pearls and buttons, then shaped them creating one "droplet". I then used this as an input for the tile sampler. Rendered in Unreal Engine 5 with height displacement. 😀
Turntable of sphere with Height Displacement in Unreal Engine 5.