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"Indian Cloth with Gold Details" Material in Substance Designer

"Indian Cloth with Gold Details" is my first material in Substance Designer (third if you count practice test materials). I designed this with only procedural tools and tried the super fun nodes by Igor Elovikov (https://www.artstation.com/artwork/lV3BKG) that lets you create patterns using a spline and an input shape. I started out with creating the pearls and buttons, then shaped them creating one "droplet". I then used this as an input for the tile sampler. Rendered in Unreal Engine 5 with height displacement. 😀

https://www.artstation.com/elovikov

Rendered image of material.

Rendered image of material.

Texture Maps: Albedo, Metallic, Roughness, Normal, Height, AO.

Texture Maps: Albedo, Metallic, Roughness, Normal, Height, AO.

Procedural creation using nodes and shapes.

Procedural creation using nodes and shapes.

Reference from Dr. Bombays outfit, cloth pattern seen on the arms.

Reference from Dr. Bombays outfit, cloth pattern seen on the arms.

Turntable of sphere with Height Displacement in Unreal Engine 5.