6.000.000 triangles to 700.000 triangles. That's how much I've been able to reduce in polycount on this 3D model I made spring 2021. Besides drastically reducing the poly count I've also added a simple interior making it look slightly more realistic. Also redid the wheels and rims. When I first started out in Blender I had no idea what I was doing (and still don't), but at least I've learned quite a lot during my time at Visual Magic Education so far, so I took and optimized my old model with everything new I've learned about poly count, texturing, draw calls, normal maps etc. Also available for download on Sketchfab!
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Made by tiedtke.
Interactive 360° view of the model on Sketchfab.