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Lamborghini Diablo SV (Version 2) Optimization Project

6.000.000 triangles to 700.000 triangles. That's how much I've been able to reduce in polycount on this 3D model I made spring 2021. Besides drastically reducing the poly count I've also added a simple interior making it look slightly more realistic. Also redid the wheels and rims. When I first started out in Blender I had no idea what I was doing (and still don't), but at least I've learned quite a lot during my time at Visual Magic Education so far, so I took and optimized my old model with everything new I've learned about poly count, texturing, draw calls, normal maps etc. Also available for download on Sketchfab!

If you like this model please consider giving it a like. 🙂⭐️

Made by tiedtke.

Version 2 of the Lamborghini Diablo SV. Re-modeled in Blender 3.0, textured in Substance Painter and rendered in Cycles X.

Version 2 of the Lamborghini Diablo SV. Re-modeled in Blender 3.0, textured in Substance Painter and rendered in Cycles X.

Version 2 of the Lamborghini Diablo SV. Re-modeled in Blender 3.0, textured in Substance Painter and rendered in Cycles X.

Version 2 of the Lamborghini Diablo SV. Re-modeled in Blender 3.0, textured in Substance Painter and rendered in Cycles X.

Version 2 of the Lamborghini Diablo SV. Re-modeled in Blender 3.0, textured in Substance Painter and rendered in Cycles X.

Version 2 of the Lamborghini Diablo SV. Re-modeled in Blender 3.0, textured in Substance Painter and rendered in Cycles X.

Version 2 of the Lamborghini Diablo SV. Re-modeled in Blender 3.0, textured in Substance Painter and rendered in Cycles X.

Version 2 of the Lamborghini Diablo SV. Re-modeled in Blender 3.0, textured in Substance Painter and rendered in Cycles X.

Version 2 of the Lamborghini Diablo SV. Re-modeled in Blender 3.0, textured in Substance Painter and rendered in Cycles X.

Version 2 of the Lamborghini Diablo SV. Re-modeled in Blender 3.0, textured in Substance Painter and rendered in Cycles X.

Version 2 of the Lamborghini Diablo SV. Re-modeled in Blender 3.0, textured in Substance Painter and rendered in Cycles X.

Version 2 of the Lamborghini Diablo SV. Re-modeled in Blender 3.0, textured in Substance Painter and rendered in Cycles X.

Interactive 360° view of the model on Sketchfab.

This is Version 1 of the Diablo. The old one is roughly 6 million tris, the new one has an interior AND is only 700k tris. This old render is in Eevee.

This is Version 1 of the Diablo. The old one is roughly 6 million tris, the new one has an interior AND is only 700k tris. This old render is in Eevee.

This is Version 1 of the Diablo. The old one is roughly 6 million tris, the new one has an interior AND is only 700k tris. This old render is in Cycles/Blender 2.92.

This is Version 1 of the Diablo. The old one is roughly 6 million tris, the new one has an interior AND is only 700k tris. This old render is in Cycles/Blender 2.92.