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"Hektor Kvot" - Low Poly Character in Maya

This week I practiced creating a low poly character in Maya. This is Hektor Kvot, a character from the Swedish indie game Mall Maniacs from 1999 by Addgames. I modeled it in Maya trying to get a correct edge flow and tried out the quad draw feature which was fun. It's was done under time pressure and I would've loved to refine some features in both the modeling stage and the texturing in Photoshop as well. It's not rigged or anything, but fairly low poly at 6200 tris. Estimated time was two days for modeling, UV, texture and quick render.

Render in Arnold

Render in Arnold

These were my references

These were my references

Render in Arnold

Render in Arnold

Render in Arnold

Render in Arnold

Render in Arnold

Render in Arnold

Turntable in flat shading

Wireframe/topology

Wireframe/topology

UV mapping

UV mapping