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First attempt at Modular Environment in Maya

I practiced modular environments in Maya. Basically creating a few low poly assets which I then duplicated in instances to easily create a large scale scene. It was good fun and very educational for me to use duplicate special in Maya to be able to understand how to go about creating an environment. I had about two days to plan, model, UV unwrap and texture everything.

Final render in Arnold

Final render in Arnold

These were my references

These were my references

I built the entire scene using only these props (excluding ground plane and tent)

I built the entire scene using only these props (excluding ground plane and tent)

Showing UV projection

Showing UV projection

Overview of the scene in Maya

Overview of the scene in Maya