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"Goblet Of Fire" ZBrush Sculpture and Blue Fire in UE5 Niagara

The Goblet of Fire

"Did you put your name in the goblet of fire Dumbledore asked calmly". For my first sculpt assignment I decided to try to sculpt the Goblet of Fire from the 4th Harry Potter film with the same name. I started out with a base mesh in Blender which I then used in ZBrush as a starting point for the sculpt. After the sculpt was done I imported it to Blender where I decimated it from 14 mil polys to about 1 mil. I then imported it into the free software Instant Meshes which auto retoped it. After some quick texturing in Substance Painter with a high poly to low poly bake I moved over to the blue fire FX in Unreal. This was created using a simple Niagara system with 4 emitters, one for smoke, two for fire and one for fire embers. It was then rendered using the MRQ and graded in DaVinci and Photoshop.

Made by tiedtke.

Turntable of "The Goblet Of Fire" in UE5 with Lumen.

The Niagara FX setup in UE5. 4 emitters, one for smoke, two for fire and one for embers.

The Niagara FX setup in UE5. 4 emitters, one for smoke, two for fire and one for embers.

Final render of "The Goblet Of Fire" in UE5 with Lumen.

Final render of "The Goblet Of Fire" in UE5 with Lumen.

Close up of the Low Poly retopo version of the Sculpt from ZBrush with baked normals.

Close up of the Low Poly retopo version of the Sculpt from ZBrush with baked normals.

Close up of the Low Poly retopo version of the Sculpt from ZBrush with baked normals.

Close up of the Low Poly retopo version of the Sculpt from ZBrush with baked normals.

Close up of the Low Poly retopo version of the Sculpt from ZBrush with baked normals.

Close up of the Low Poly retopo version of the Sculpt from ZBrush with baked normals.

Side/Front/Back of the Low Poly retopo version of the Sculpt from ZBrush with baked normals.

Side/Front/Back of the Low Poly retopo version of the Sculpt from ZBrush with baked normals.

Before and after high poly to low poly baked normals. This is before.

Before and after high poly to low poly baked normals. This is before.

Before and after high poly to low poly baked normals. This is after.

Before and after high poly to low poly baked normals. This is after.

I used an auto remesher for the retopo, a free software called Instant Meshes.

I used an auto remesher for the retopo, a free software called Instant Meshes.

Base Mesh in Blender 3.0.

Base Mesh in Blender 3.0.

Final sculpt in ZBrush, about 14mil polys.

Final sculpt in ZBrush, about 14mil polys.

Reference board of the movie prop.

Reference board of the movie prop.