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"Chevrolet Corvette C5 Z06" High Poly Model

The final car model for my Unreal Engine 5 project. A 1997 Chevrolet Corvette C5 Z06. Started out with gathering lots of references, I then took a different approach with the modelling. Instead of doing piece per piece I tried modeling the entire car shape as a whole first, only after that was done I used the knife tool to cut out the individual panels such as bumpers, doors etc. It's textured using a PBR workflow in Substance Painter and then quickly rendered in Blender/Cycles X.

Final rendered image from Blender/Cycles X

Final rendered image from Blender/Cycles X

Final rendered image from Blender/Cycles X

Final rendered image from Blender/Cycles X

Final rendered image from Blender/Cycles X

Final rendered image from Blender/Cycles X

Final rendered image from Blender/Cycles X

Final rendered image from Blender/Cycles X

Final rendered image from Blender/Cycles X

Final rendered image from Blender/Cycles X

Final rendered image from Blender/Cycles X

Final rendered image from Blender/Cycles X

Final rendered image from Blender/Cycles X

Final rendered image from Blender/Cycles X

Interactive 360° view of the model on Sketchfab.

Screenshot with wireframe in Blender.

Screenshot with wireframe in Blender.