The final car model for my Unreal Engine 5 project. A 1997 Chevrolet Corvette C5 Z06. Started out with gathering lots of references, I then took a different approach with the modelling. Instead of doing piece per piece I tried modeling the entire car shape as a whole first, only after that was done I used the knife tool to cut out the individual panels such as bumpers, doors etc. It's textured using a PBR workflow in Substance Painter and then quickly rendered in Blender/Cycles X.
Interactive 360° view of the model on Sketchfab.